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  内容 入力補助画像・ファイル<IMG> youtubeの<IFRAME>タグが利用可能です。(詳細)
    
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fb支援改良

 投稿者:tori  投稿日:2007年11月25日(日)13時11分34秒
返信・引用
  <rules>
<rule name="最初">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="ペット-ダウン">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="迎撃リチャージ">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="500"/>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="主-ダメ">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主-ダウン">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="待機1">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="待機2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="false"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
 
 

やってきたぜぃvv

 投稿者:有羽メール  投稿日:2007年11月21日(水)21時57分33秒
返信・引用
  カヲルちゃんブログにたどり着いたうふふっ(*゚v゚*)
でもネットでは有羽(ユウ)が多いから、そっち名乗る。
カヲルちゃんでも有羽ちゃんでも返事します(爆

http://blogs.yahoo.co.jp/yuu_5r

 

(無題)

 投稿者:ゲイという名の旅人  投稿日:2007年11月 9日(金)00時54分33秒
返信・引用
  せっかくINしようと思ったのに・・・
なんかメンテしてたよ・・・
 

再メンテ

 投稿者:yukiha  投稿日:2007年11月 8日(木)21時00分6秒
返信・引用
  どうも、見てる人いれば幸いです。
まだメンテやっているからおかしいなとは思ったけど、メンテ再延長でまだ終わらないんだね。。
 

支援IB

 投稿者:  投稿日:2007年 9月 2日(日)14時37分52秒
返信・引用
  <rules>
<rule name="ターゲット確認">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="緊急迎撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="緊急迎撃その2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="攻撃~">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="500"/>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="待機~">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="false"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="再装填~">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="false"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="再装填~その2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="false"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
</rules>
 

支援FB

 投稿者:  投稿日:2007年 9月 2日(日)14時35分32秒
返信・引用
  <rules>
<rule name="ターゲット確認">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="緊急迎撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="緊急迎撃その2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="攻撃~">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="500"/>
<cmd name="chase" chase_target="master" timeout="500" run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="待機~">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="false"/>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="再装填~">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="false"/>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="再装填~その2">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="500" run="false"/>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
</rules>
 

ミルミル

 投稿者:  投稿日:2007年 9月 2日(日)14時34分29秒
返信・引用
  <rules>
<rule name="警戒">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="認識">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="警護">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="認護">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="援攻">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="援護">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="索敵">
<conditions>
<condition name="skill_preparable" pet_skill="windmill"/>
<condition name="target_state" state="walk, run"/>
<condition name="target_state" state="shoved"/>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="5000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="ミル-転倒">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="true"/>
</rule>
<rule name="ミル">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="false"/>
</rule>
<rule name="継続-吹飛">
<conditions>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="継続-ミル">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
<cmd name="process_skill" target="my_pos" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
 

IBカウンター

 投稿者:  投稿日:2007年 9月 2日(日)14時31分1秒
返信・引用
  <rules>
<rule name="敵が近接を使いとまっている">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="敵が遠距離スキル使用">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="false" timeout="1000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="レンジアタックをディフェンス防御した場合">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="ranged_attack"/>
</rule>
<rule name="マグナム撃たれたら">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="magnum_shot" down="false"/>
</rule>
<rule name="敵が魔法詠唱">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="攻撃されてダウン">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="true"/>
</rule>
<rule name="攻撃されてダウンせずカウンター">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="スマされてカウンター可能ならカウンター">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="smash" down="true"/>
</rule>
<rule name="カウンターされたらカウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="counter" down="true"/>
</rule>
<rule name="ミルされたら通常攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="windmill" down="true"/>
</rule>
<rule name="カウンター成功時">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="アイスボルト後カウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="敵吹っ飛び時カウンター">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="敵が後退中">
<conditions>
<condition name="target_state" state="shoved"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="警戒されたがアイス未詠唱">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="認識されたがアイス未詠唱">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="タゲが外れたら">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="0"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲが外れたら2">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="戦闘中は基本的に待機">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
 

FBカウンター

 投稿者:  投稿日:2007年 9月 2日(日)14時29分12秒
返信・引用
  <rules>
<rule name="敵が近接を使いとまっている">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="敵が遠距離スキル使用">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="1500" run="false" timeout="1000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="レンジアタックをディフェンス防御した場合">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="ranged_attack"/>
</rule>
<rule name="マグナム撃たれたら">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="magnum_shot" down="false"/>
</rule>
<rule name="敵が魔法詠唱">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="攻撃されてダウン">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="true"/>
</rule>
<rule name="攻撃されてダウンせずカウンター">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="スマされてカウンター可能ならカウンター">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="smash" down="true"/>
</rule>
<rule name="カウンターされたらカウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="counter" down="true"/>
</rule>
<rule name="ミルされたら通常攻撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" master_skill="windmill" down="true"/>
</rule>
<rule name="カウンター成功時">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="アイスボルト後カウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="false"/>
</rule>
<rule name="敵吹っ飛び時カウンター">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="敵が後退中">
<conditions>
<condition name="target_state" state="shoved"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="警戒されたがアイス未詠唱">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="認識されたがアイス未詠唱">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
<cmd name="move_against" distance="1500" run="true" timeout="500"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="タゲが外れたら">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="0"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="タゲが外れたら2">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="戦闘中は基本的に待機">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
 

+1打

 投稿者:  投稿日:2007年 9月 2日(日)14時28分3秒
返信・引用
  <rules>
<rule name="先制">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="連打">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="800" max="800"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="クロスカウンター">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="防御">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="800" run="false" timeout="4000"/>
<cmd name="wait" min="4000" max="4000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="敵状態で振り分け(ダウン時">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="反撃">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="防御2">
<conditions>
<condition name="target_state" state="shoved"/>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
<cmd name="move_against" distance="800" run="false" timeout="4000"/>
<cmd name="wait" min="4000" max="4000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
 

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